gMS v.124 Tempest: Luminous – Update Notes

Published December 5, 2012 by Mitsunebewbs

I’ma have to cut this post short and leave you with only the Luminous info. I’ve had a crap day and really just wanna sleep it off.
~Toodles my loves.

INDEX

LUMINOUS – INTRO: [tl1]

LUMINOUS – CHARACTER CREATION: [cc]

LUMINOUS – SKILLS: [tl2]

LUMINOUS – INTRO: [tl1]


During his battle with the Black Mage, Luminous along with the other Heroes, managed to seal him away. But not before the Black Mage could impart some of his darkness on to Luminous. Luminous must now learn to control the awesomely terrifying power of the Black Mage before it threatens to consume his soul and plunge him into the world of darkness.

Good thing Luminous will have some help on his journey! His trusted (and see-thru) helper, Vieren, and the first person he met after fighting the Black Mage, Laina. With the help of Vieren and Laina, will Luminous learn to wield the powers of both Light and Dark to defend Maple World before it is too late?

.THE CLASS LOWDOWN

CLASS: Hero
EQUIPMENT TYPE: Magician
MAIN WEAPON: Shining Rod (Two–handed weapon)
SUB EQUIP: Light Orb – Luminous Only. (Luminous cannot attack without it.)
CHARACTER CARD: INT +10/+20/+40/+60
ATTACK DISTANCE: Ranged
MOBILITY: High (Teleport Ability)
HP: Low
MP: High
PRIMARY STAT: Intelligence (INT)

.LIGHT & DARK SYSTEM

LUMINOUS – CHARACTER CREATION: [cc]

LUMINOUS – SKILLS: [tl2]

Beginner

Flash Blink:
Luminous turns into light to track enemies. The player can teleport to a random place when Luminous uses this skill in a town without monsters.

Inner Light:
Passive Effect: Luminous is a strong willed individual with great insight. Luminous is permanently immune to Darkness status effect. In addition, Luminous’ MP increase at level ups are increased.

Light Wash:
Passive Effect: DEF ignore effect increased by 10% through the power of light that penetrates everything.

1st Job

Flash Shower:
[Max Level:10]
Fires a condensed orb of light. At Master Level: Damage: 280%, Max Enemies Hit: 5, MP Cost: 18.

Abyssal Drop:
[Max Level: 10]
Drops a condensed orb of darkness on multiple enemies in front of you. At Master level: Damage: 107%, Max Enemies Hit: 6, MP Cost: 19.

Light Speed:
[Max Level: 10]
Teleport in the direction you want. You will be invulnerable for a short time after teleporting. Passive Effect: Increases Movement Speed by 20 and Jump by 10, MP Cost: 20.

Standard Magic Guard:
[Max Level: 10]
Converts a portion of damage received to MP instead of HP. At Master Level: 85% of damage affects MP instead of HP. If your MP reaches 0, your HP receives full damage.

Mana Well:
[Max Level: 20]
Increases Max MP for a short time. At Master Level: Duration: 180 secs, MP +30, Can stack with other buffs.

Dark Affinity:
Permanently increases Dark Magic ATT. At Master Level: Increase dark magic ATT by 5%.

2nd Job

Eclipse: (Listed in Beginner skills)
While Eclipse is active, the player deals 50% more damage with Dark Magic attacks and again the attacks cost 50% less MP. Use Dark Magic attacks to charge Eclipse. Cannot be applied at the same time as Sunfire or Equilibrium.

Sunfire: (Listed in Beginner skills)
While Sunfire is active, the player can deal 50% more damage with Light Magic attacks, those same attacks cost 50% less MP and recovers 1% of HP. Use Light Magic attacks to charge Sunfire. Cannot be applied at the same time as Eclipse or Equilibrium.

Sylvan Lance:
[Max Level: 20]
Tosses a spear of light to hit multiple enemies. At Master Level: Damage: 180%, Number of Attacks: 4, Max Enemies Hit: 8, MP Cost: 31.

Blinding Pillar:
[Max Level: 10]
Detonates a pillar of light that knocks back enemies and has a chance to stun. At Master Level: Knockback Chance: 100%, Distance: 350, Max Enemies Hit: 10, MP Cost: 15.

Pressure Void:
[Max Level: 20]
Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys. At Master Level: Damage 168%, Max Enemies Hit: 8, Maximum Range: 350 to right and left of character, MP Cost: 15.

Black Blessing:
[Max Level: 20]
A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take damage, one orb will be destroyed and absorb some of the damage. At Master Level: 1 Orb: 50% increase in Magic ATT, 2 Orbs: 30% increase in Magic ATT, 3 Orbs: 20% increase in Magic ATT.

Magic Booster:
[Max Level: 10]
Increase the attack speed of your weapon. Must have Katara equipped. At Master Level: Attack Speed +2 for 180 secs.

Spell Mastery:
[Max Level: 10]
Magic Mastery and Magic ATT increase. At Master Level: Magic Mastery :50%, Magic ATT: +10.

High Wisdom:
[Max Level: 5]
Permanently increases INT. At Master Level: Increase INT by 40.

3rd Job

Equilibrium: (Listed in Beginner skills)
While Equilibrium is active, the player will receive 1% HP per cast, 100% Bonus Damage and no cooldowns for 10 seconds. This allows the player to use their most powerful spells for that duration. Cannot be applied at the same time as Eclipse or Sunfire.

Spectral Light:
[Max Level: 20]
Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys. At Master Level: Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 4.

Ray of Redemption:
[Max Level: 20]
Heal your party members and deal damage to enemies with the power of light. At Master Level: 6 enemies within range Damage: 180%, Recovery: 800%.

Moonlight Spear:
[Max Level: 20]
Fires a chain of dark moonlight from under the enemies’ feet. At Master Level: Damage: 361%, Max enemies hit: 6, Number of Attacks: 2, MP Cost: 75.

Death Scythe:
[Max Level: 20]
A scythe-toting reaper comes down to destroy enemies. At Master Level: Damage: 230%, Number of Attacks:6, Max enemies hit: 10, MP Cost: 120, Cooldown: 24 secs.

Shadow Shell:
[Max Level: 10]
Deflect all abnormal status effects. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and abnormal status effects. At Master level: Ignore abnormal status 3 times, Cooldown: 300 secs when broken. Passive effect: Increase resistance to all elemental and abnormal status effects by 40%.

Dusk Guard:
[Max Level: 10]
Temporarily increase Physical and Magic DEF and has a chance to ignore damage. At Master Level: Duration: 180 secs, Weapon/Magic DEF: +300, 20% chance to ignore damage, MP Cost: 76.

Photic Meditation:
[Max Level: 20]
Temporarily increases party Magic ATT. Stacks with Meditation. At Master Level: Duration: 180 secs, MP Cost: 55, Increases Party Magic ATT: 40.

Lunar Tide:
[Max Level: 20]
Increase either Critical Rate or ATT, depending on your HP and MP. At Master Level: When MP is greater than HP, damage increases by 20%. When MP is lower than HP, Critical Rate increases by 30%.

4th Job

Reflection:
[Max Level: 30]
Emit a powerful arrow of light that splits when it hits enemies to deal splash damage. At Master Level: Damage: 420%, Number of Attacks: 4, Max enemies hit: 8, MP Cost: 81.

Morning Star:
[Max Level: 30]
Drops explosive meteors on enemies. At Master Level: Explosion Damage: 370%, Knockback Damage: 180%, Max enemies hit: 8, MP Cost 50, Cooldown: 5 secs.

Apocalypse:
[Max Level: 30]
Opens the Abyssal Rift under enemies to flood them with void energy. At Master Level: Damage: 350%, Max enemies hit: 8, MP Cost: 100.

Ender:
[Max Level: 30]
Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly. At Master Level: Max Instant KO’s: 2, For enemies that cannot be instant KO’d: Damage: 333%, Number of Attacks: 7, every attack will be critical. Cooldown: 12 secs.

Dark Crescendo:
Has a chance to increase damage with each consecutive hit for a short period of time. At Master level: For 180 secs, chance to increase Damage with each hit: 80%, Damage 1%, can stack up to 30 times. MP Cost: 80.

Arcane Pitch:
[Max Level: 30]
Ignore DEF and increase Critical Rate for a short period of time. At Master Level: Duration 180 secs, Ignore DEF: 100%. MP Cost: 85.

Magic Mastery:
[Max Level: 30]
Magic Mastery and Magic ATT increase. At Master Level: Mastery: +70%, Magic ATT: +30, Minimum Critical Damage: +15.

Darkness Mastery:
The buff duration of Equilibrium and the restoring speeds of both light and dark skills increase. Also increases the ATT of “Death Scythe” skill.

Maple Warrior:
[Max Level: 30]
Temporarily increases the stats of all team members. At Mastery Level: All Stats: +15, Duration: 900 secs, MP Cost: 70.

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