gMS v.123 Tempest – Into the Storm: Update Notes

Published November 28, 2012 by Mitsunebewbs

Fixed: Skill names, I had a few that weren’t listed correctly [:
Added: Skill CHANGES, yeah. It’s not in the patch notes. Reviewed the changes that kMS received to our current version of gMS 123.1 and confirmed them with my personal characters. (My Phantom and a friends Corsair.)

So no Luminous, but we all knew that [:
December 6th is the next targeted update and that one, should include Luminous~ For now enjoy the new job advancement change and the lovely changes to the skills that came with it! Wee. SO EXCITING <3
The skill changes are gonna make this post a lot longer than I would really like. Wish WP had spoiler tags ._.

SOMETHING TO NOTE: I hate the new add media that WP came up with /rage.

INDEX

JOB ADVANCEMENT CHANGE: [its1]

AZWAN REVAMP: [its2]

MISCELLANEOUS CHANGES: [its3]

EVENTS: [its4]

SKILL LEVEL CHANGES: [its5]

Click the according linked classes to see what’s been changed. (Easier for you guys <3)

HERO: [tsc1] | PALADIN: [tsc2] | DARK KNIGHT: [tsc3]

ARCH MAGE (F/P): [tsc4] | ARCH MAGE (I/L): [tsc5] | BISHOP: [tsc6]

BOW MASTER: [tsc7] | MARKSMAN: [tsc8] | NIGHT LORD: [tsc9]

SHADOWDER: [tsc10] | DUAL BLADE: [tsc11] | BUCCANEER: [tsc12]

CORSAIR: [tsc13] | CANNON SHOOTER: [tsc14] | MIHILE: [tsc15]

DEMON SLAYER: [tsc16] | BATTLE MAGE: [tsc17] | WILD HUNTER: [tsc18]

MECHANIC: [tsc19] | MERCEDES: [tsc20] | ARAN: [tsc21] | PHANTOM: [tsc22]

JOB ADVANCEMENT CHANGE: [its1]

The most antipated part of Tempest aside from the new Hero and the Nova race…
THE JOB ADVANCEMENT UPDATE WOOHOO!
Okay so.
All classes, except for Evan and the Cygnus Knights, 3rd and 4th job advancement level requirements have been reduced.
3rd Job advancement requirement reduced from Level 70 to Level 60.
4th Job advancement requirement reduced from Level 120 to Level 100.

‣ Job advancement quest levels and quest monsters have been adjusted to accommodate this change.
‣ Along with level restrictions on medals, mounts, sub-equipment and job advancement equipment.

‣ The required EXP to level up from levels 60-75 and 100-125 have been adjusted.

‣ Explorer classes, Aran, Cannon Shooteer and Dual Blade that use combined SP system will receive 4 additional SP at job advancement.

‣ Jett, Resistance classes, Hero classes, and Mihile that use separated SP system will now receive 5 SP for 1st, 4 SP for 2nd, 4 SP for 3rd, and 4 SP at 4th job advancements.

‣ Those that had the job advancement levels adjusted will have all their SP reset, also including the adjusted additional SP.

Explorer-specific changes:
‣ You can teleport to Manon’s Forest and Griffey Forest, the 4th Explorer Job Advancement quest maps, by talking to the Forest of the Priest Job Instructors.
‣ Levels for Power of the Fairy quests changed from Levels 70, 80, 90, 100, and 110 to Levels 70, 75, 80, 85, and 90 respectively.
‣ Level 80 skill quest which required Panda & Reinforced Mithril Mutae now requires Grizzly & Reinforced Iron Mutae.
‣ Level 85 skill quest which required Bone Fish & Master Soul Teddy now requires Panda & Sand Dwarf.
‣ Level 90 skill quest which required Gold Slime & Hankie now requires Buffy & Peach Monkey.
‣ The Mihile quest “Empress’s Grace” has been modified to require Rash & Dark Rash to drop the peridots needed by Empress Cygnus.

Bonus EXP will be given for reaching certain levels:
‣ Level 80 & 90: 15% of EXP needed until the following level
‣ Level 81 & 91: 15% of EXP needed until the following level
‣ Level 82 & 92: 10% of EXP needed until the following level
‣ Level 83 & 93: 10% of EXP needed until the following level
‣ Level 84 & 94: 5% of EXP needed until the following level
‣ Level 85 & 95: 5% of EXP needed until the following level

AZWAN REVAMP: [its2]

I was eagerly anticipating this, I play Maple at all odd times and do enjoy me some Azwan but it suckas that my enjoyment during said times were not 2-8pm LOL. Sooo~~ No Honor EXP for me ]:
BUT NOT ANY LONGER!!
There is no longer a time restriction on when you can obtain Honor EXP in Azwan!!
The experience you obtain from killing monsters in Azwan has been changed.

When using a Circulator, you now have a higher chance of getting B, A and S ranks. (YES)
Circulators have been merged to Rank 8, Rank 5 and Special Circulator. (Sweet 8D!!)
‣ The existing Rank 10 and Rank 9 Circulators have been merged into the Rank 8 Circulator.
‣ The existing Rank 7 and Rank 6 Circulators have been merged into the Rank 5 Circulator.
‣ The existing Rank 4, Rank 3 and Rank 2 Circulators have been merged into the Special Circulator.
‣ When Circulators appear in Jean Pierre’s shop, you can buy up to 30x Rank 5 Circulators and 10 Special Circulators.

Honor EXP needed to raise Honor Level has been decreased significantly.

MISCELLANEOUS CHANGES: [its3]

‣ The Free Market entrance map has been given a makeover! Now you can check out how your character would look in the latest fashions, right on the big screen TV! (Bahaha thank you, xD)
‣ The maximum character slots per world has been increased from 15 to 18.
(YESYESYESYES!)
‣ Some bosses now have a visual indicator (aka an “aggro” meter) as to which player has their full attention.
‣ Substat class restrictions have been removed on most equipment.
‣ Some of the Potential stats of Level 60 and Level 100 weapons and sub-equipment has been adjusted. (A good thing, promise!)

EVENTS: [its4]

~ Running from November 29th to December 19th

During the hours of 8 AM to 12 PM PST, and 8 PM to 12 AM PST each day:
‣ Requires Lv. 40 or above.
‣ You can receive extra Conqueror’s and Emperor’s Coins for completing Azwan modes.
‣ Number of coins received depends on the quickness the mode was completed in.
‣ 30% extra hunting EXP and 20% extra Honor Exp in the Fight for Azwan modes.

HERO: [tsc1]

SKILL LEVEL CHANGES

Weapon Mastery: (2nd)
[Max Level: 20 -> 10]
Weapon Booster: (2nd)
[Max Level: 20 -> 10]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Slipstream: (2nd)
[Max Level: 10 -> 5]
Self-Recovery: (3rd)
[Max Level: 20 -> 10]
Magic Crash: (3rd)
[Max Level: 20 -> 10]
Chance Attack: (3rd)
[Max Level: 20 -> 10]

PALADIN: [tsc2]

SKILL LEVEL CHANGES

Weapon Mastery: (2nd)
[Max Level: 20 -> 10]
Weapon Booster: (2nd)
[Max Level: 20 -> 10]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Slipstream: (2nd)
[Max Level: 10 -> 5]
Shield Mastery: (3rd)
[Max Level: 20 -> 10]
Charge Blow: (3rd)
[Max Level: 30 -> 20]
Magic Crash: (3rd)
[Max Level: 20 -> 10]

DARK KNIGHT: [tsc3]

SKILL LEVEL CHANGES

Weapon Mastery: (2nd)
[Max Level: 20 -> 10]
Weapon Booster: (2nd)
[Max Level: 20 -> 10]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Slipstream: (2nd)
[Max Level: 10 -> 5]
Elemental Resistance: (3rd)
[Max Level: 20 -> 10]
Dragon Roar: (3rd)
[Max Level: 30 -> 20]
Magic Crash: (3rd)
[Max Level: 20 -> 10]

ARCH MAGE (F/P): [tsc4]

SKILL LEVEL CHANGES

Teleport: (2nd)
[Max Level: 20 -> 5]
Spell Mastery: (2nd)
[Max Level: 20 -> 10]
High Wisdom: (2nd)
[Max Level: 10 -> 5]
Element Amplification: (3rd)
[Max Level: 20 -> 10]
Magic Booster: (3rd)
[Max Level: 20 -> 10]
Arcance Overdrive: (3rd)
[Max Level: 20 -> 10]

ARCH MAGE (I/L): [tsc5]

SKILL LEVEL CHANGES

Teleport: (2nd)
[Max Level: 20 -> 5]
Spell Mastery: (2nd)
[Max Level: 20 -> 10]
High Wisdom: (2nd)
[Max Level: 10 -> 5]
Element Amplification: (3rd)
[Max Level: 20 -> 10]
Magic Booster: (3rd)
[Max Level: 20 -> 10]
Arcance Overdrive: (3rd)
[Max Level: 20 -> 10]

BISHOP: [tsc6]

SKILL LEVEL CHANGES

Teleport: (2nd)
[Max Level: 20 -> 5]
Spell Mastery: (2nd)
[Max Level: 20 -> 10]
High Wisdom: (2nd)
[Max Level: 10 -> 5]
Spell Booster: (3rd)
[Max Level: 20 -> 10]
Holy Focus: (3rd)
[Max Level: 20 -> 10]
Arcane Overdrive: (3rd)
[Max Level: 20 -> 10]

BOW MASTER: [tsc7]

SKILL LEVEL CHANGES

Bow Mastery: (2nd)
[Max Level: 20 -> 10]
Bow Booster: (2nd)
[Max Level: 20 -> 10]
Double Jump: (2nd)
[Max Level: 10 -> 5]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Mortal Blow: (3rd)
[Max Level: 15 -> 10]
Puppet: (3rd)
[Max Level: 15 -> 10]
Phoenix: (3rd)
[Max Level: 20 -> 10]
Drain Arrow: (3rd)
[Max Level: 20 -> 10]

MARKSMAN: [tsc8]

SKILL LEVEL CHANGES

Crossbow Mastery: (2nd)
[Max Level: 20 -> 10]
Crossbow Booster: (2nd)
[Max Level: 20 -> 10]
Double Jump: (2nd)
[Max Level: 10 -> 5]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Mortal Blow: (3rd)
[Max Level: 15 -> 10]
Puppet: (3rd)
[Max Level: 15 -> 10]
Frostprey: (3rd)
[Max Level: 20 -> 10]
Dragon’s Breath: (3rd)
[Max Level: 20 -> 10]

NIGHT LORD: [tsc9]

SKILL LEVEL CHANGES

Claw Mastery: (2nd)
[Max Level: 20 -> 10]
Claw Booster: (2nd)
[Max Level: 20 -> 10]
Flash Jump: (2nd)
[Max Level: 10 -> 5]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Dark Flare: (3rd)
[Max Level: 20 -> 10]
Enveloping Darkness: (3rd)
[Max Level: 20 -> 10]
Venom: (3rd)
[Max Level: 20 -> 10]

SHADOWER: [tsc10]

SKILL LEVEL CHANGES

Dagger Mastery: (2nd)
[Max Level: 20 -> 10]
Dagger Booster: (2nd)
[Max Level: 20 -> 10]
Flash Jump: (2nd)
[Max Level: 10 -> 5]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Pick Pocket: (3rd)
[Max Level: 10 -> 5]
Venom: (3rd)
[Max Level: 20 -> 10]
Meso Mastery: (3rd)
[Max Level: 10 -> 5]
Enveloping Darkness: (3rd)
[Max Level: 20 -> 10]

DUAL BLADE: [tsc11]

SKILL LEVEL CHANGES

Flash Jump: (1st)
[Max Level: 10 -> 5]
Katara Mastery: (1+)
[Max Level: 20 -> 10]
Fatal Blow: (2nd)
[Max Level: 20 -> 10]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Upper Stab: (2+)
[Max Level: 20 -> 10]
Enveloping Darkness: (3rd)
[Max Level: 20 -> 10]
Advanced Dark Sight: (3rd)
[Max Level: 10 -> 5]
Life Drain: (3rd)
[Max Level: 10 -> 5]

BUCCANEER: [tsc12]

SKILL LEVEL CHANGES

Knuckle Mastery: (2nd)
[Max Level: 20 -> 10]
Knuckle Booster: (2nd)
[Max Level: 20 -> 10]
Perseverance: (2nd)
[Max Level: 10 -> 5]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Stun Mastery: (3rd)
[Max Level: 20 -> 10]
Admiral’s Wings: (3rd)
[Max Level: 20 -> 10]
Precision Strikes: (3rd)
[Max Level: 20 -> 10]

CORSAIR: [tsc13]

SKILL LEVEL CHANGES

Gun Mastery: (2nd)
[Max Level: 20 -> 10]
Gun Booster: (2nd)
[Max Level: 20 -> 10]
Infinity Blast: (2nd)
[Max Level: 10 -> 5]
Physical Training: (2nd)
[Max Level: 10 -> 5]
All Aboard: (3rd)
[Max Level: 20 -> 10]
Outlaw’s Code: (3rd)
[Max Level: 20 -> 10]
Octo-Cannon: (3rd)
[Max Level: 20 -> 10]

SKILL CHANGES

Rapid Fire: (4th)
Damage decrease from 330% to 300%.

Majestic Presence: (4th)
Explosion damage increased from 70% to 100%.

CANNON SHOOTER: [tsc14]

SKILL LEVEL CHANGES

Cannon Booster: (2nd)
[Max Level: 20 -> 10]
Critical Fire: (2nd)
[Max Level: 15 -> 10]
Cannon Mastery: (2nd)
[Max Level: 20 -> 10]
Pirate Training: (2nd)
[Max Level: 10 -> 5]
Cannon Jump: (3rd)
[Max Level: 15 -> 5]
Reinforced Cannon: (3rd)
[Max Level: 15 -> 10]
Pirate Rush: (3rd)
[Max Level: 20 -> 10]
Counter Crush: (3rd)
[Max Level: 15 -> 10]

MIHILE: [tsc15]

SKILL LEVEL CHANGES

Physical Training: (2nd)
[Max Level: 10 -> 5]
Sword Mastery: (2nd)
[Max Level: 20 -> 10]
Sword Booster: (2nd)
[Max Level: 20 -> 10]
Radiant Driver: (2nd)
[Max Level: 20 -> 15]
Self Recovery: (3rd)
[Max Level: 30 -> 20]
Enduring Spirit: (3rd)
[Max Level: 20 -> 10]
Magic Crash: (3rd)
[Max Level: 20 -> 10]

DEMON SLAYER: [tsc16]

SKILL LEVEL CHANGES

Chaos Lock: (2nd)
[Max Level: 15 -> 10]
Vengeance: (2nd)
[Max Level: 20 -> 10]
Weapon Mastery: (2nd)
[Max Level: 20 -> 10]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Raven Storm: (3rd)
[Max Level: 20 -> 10]
Black-Hearted Strength: (3rd)
[Max Level: 20 -> 10]
Insult to Injury: (3rd)
[Max Level: 15 -> 10]
Possessed Aegis: (3rd)
[Max Level: 15 -> 10]

BATTLE MAGE: [tsc17]

SKILL LEVEL CHANGES

Blood Drain: (2nd)
[Max Level: 20 -> 15]
Staff Boost: (2nd)
[Max Level: 20 -> 10]
Staff Mastery: (2nd)
[Max Level: 20 -> 10]
High Wisdom: (2nd)
[Max Level: 10 -> 5]
Dark Shock: (3rd)
[Max Level: 20 -> 15]
Body Boost: (3rd)
[Max Level: 20 -> 10]
Summon Reaper Buff: (3rd)
[Max Level: 20 -> 10]
Teleport Mastery: (3rd)
[Max Level: 10 -> 5]

WILD HUNTER: [tsc18]

SKILL LEVEL CHANGES

Crossbow Mastery: (2nd)
[Max Level: 20 -> 10]
Jaguar Rawr: (2nd)
[Max Level: 15 -> 5]
Soul Arrow: Crossbow: (2nd)
[Max Level: 10 -> 5]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Enduring Fire: (3rd)
[Max Level: 30 -> 20]
Dash ‘n Slash: (3rd)
[Max Level: 30 -> 20]
Swipe: (3rd)
[Max Level: 20 -> 10]

MECHANIC: [tsc19]

SKILL LEVEL CHANGES

Mechanic Mastery: (2nd)
[Max Level: 20 -> 10]
Rocket Booster: (2nd)
[Max Level: 10 -> 5]
Mechanic Rage: (2nd)
[Max Level: 20 -> 10]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Satellite: (3rd)
[Max Level: 20 -> 10]
Rock ‘n Shock: (3rd)
[Max Level: 20 -> 10]
Metal Fist Mastery: (3rd)
[Max Level: 20 -> 10]

MERCEDES: [tsc20]

SKILL LEVEL CHANGES

Rising Rush: (2nd)
[Max Level: 15 -> 10]
Dual Bowguns Boost: (2nd)
[Max Level: 20 -> 10]
Dual Bowguns Mastery: (2nd)
[Max Level: 20 -> 10]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Water Shield: (3rd)
[Max Level: 20 -> 10]
Aerial Barrage: (3rd)
[Max Level: 15 -> 5]
Elemental Knights: (3rd)
[Max Level: 20 -> 10]

ARAN: [tsc21]

SKILL LEVEL CHANGES

Polearm Mastery: (2nd)
[Max Level: 20 -> 10]
Body Pressure: (2nd)
[Max Level: 10 -> 5]
Combo Fenrir: (2nd)
[Max Level: 20 -> 10]
Physical Training: (2nd)
[Max Level: 10 -> 5]
Combo Critical: (3rd)
[Max Level: 20 -> 10]
Full Swing: (3rd)
[Max Level: 20 -> 10]
Combo Recharge: (3rd)
[Max Level: 20 -> 10]

PHANTOM: [tsc22]

SKILL LEVEL CHANGES

Carte Blanch: (2nd)
[Max Level: 20 -> 15]
Cane Mastery: (2nd)
[Max Level: 20 -> 10]
Cane Booster: (2nd)
[Max Level: 20 -> 10]
Devil’s Luck: (2nd)
[Max Level: 10 -> 5]
Final Feint: (3rd)
[Max Level: 20 -> 10]
Bad Luck Ward: (3rd)
[Max Level: 20 -> 10]
Mist Mask: (3rd)
[Max Level: 20 -> 10]

SKILL CHANGES

Judgement Draw: (Beginner)
Destin Card increased from 10% critical chance to 20%.

Impeccable Memory I/II/III/IV: (1st-4th)
30 second cooldown added in between changing skills.

Carte Blanche: (2nd)
Damage decrease from 160% to 140%.

Piercing Vision: (3rd)
Permanent Critical Rate decreased from 50% to 30%.

Blason: (3rd)
Damage decrease from 225% to 200%.

Vol D’Ame: (4th)
Cooldown increase from 60 to 120 seconds.

Priere D’Aria: (4th)
Damage decrease from 30% to 20%.

Tempest: (4th)
Cooldown increase from 12 seconds to 18 seconds.

Mille Aiguilles: (4th)
Damage decrease from 130% to 120%.

Penombre: (4th)
Damage decrease from 600% to 450%.

Carte Noir: (4th)
Damage decrease from 220% to 200%.

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