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gMS v.132 Hyper Evolution – Update Notes

Published April 3, 2013 by Mitsunebewbs

I’m always late ._. Been going to bed early lately, soo tired x.x;

EDIT: I gotta eat and do my daily things so I’ll add the images in a bit, also EVENT NOTES ARE COMING!
PS: Some of the formatting is off, I’ll have to fix that too. HOWEVER, the skills are beautiful <3 click the links below to get to where you wanna be [:

HYPER SKILLS

ALL CLASSES - PASSIVE: [hs1] | HERO: [hs2] | PALADIN: [hs3] | DARK KNIGHT: [hs4]

MIHILE: [hs5] | ARCHMAGE (F/P): [hs6] | ARCHMAGE (F/P): [hs7] | BISHOP: [hs8]

BOW MASTER: [hs9] | MARKSMAN: [hs10] | NIGHT LORD: [hs11] | SHADOWER: [hs12]

DUAL BLADE: [hs13] | BUCCANEER: [hs14] | CORSAIR: [hs15] | CANNON SHOOTER: [hs16]

BATTLE MAGE: [hs17] | WILD HUNTER: [hs18] | MECHANIC: [hs19] | DEMON SLAYER: [hs20]

 

INDEX

SKILL CHANGES: [he1]

SECONDARY EQUIPMENT: [he2]

EVOLUTION SYSTEM: [he3]

DIMENSION INVASION: [he4]

THEME DUNGEON – GOLD BEACH: [he5]

MONSTER PARK EXTREME: [he6]

KERNING SQUARE RENOVATION: [he7]

PARTY QUEST UPDATES: [he8]

BONUS POTENTIAL REVAMP: [he9]

ROCK-PAPER-SCISSORS: [he10]

OTHER UPDATES: [he11]

HYPER SKILLS

ALL CLASSES – PASSIVE: [hs1]

Hyper Strength:
Permanently increase STR (+50)

Hyper Dexterity:
Permanently increases DEX (+50)

Hyper Intelligence:
Permanently increases INT (+50)

Hyper Luck:
Permanently increases LUK (+50)

Hyper Critical:
Permanently increases Critical Rate (+10%)

Hyper Accuracy:
Permanently increases Accuracy (+20%)

Hyper Health:
Permanently increases Max HP (+15%)

Hyper Mana:
Permanently increases Max MP (+15%) – Does not include the Demon Slayer.

Hyper Fury:
Permanently increases Max DF (+50) – Demon Slayer only, in place of Hyper Mana.

Hyper Defense:
Permanently increases Weapon DEF (+500)

Hyper Magic Defense:
Permanently increases Magic DEF (+500)

Hyper Speed:
Permanently increases Movement Speed (+10)

Hyper Jump:
Permanently increases Jump (+10)

HERO: [hs2]

Advanced Combo Attack – Reinforce:
Damage is increased for each additional combo orb. (Damage increases by 2% for each additional combo orb)

Advanced Combo Attack – Opportunity:
Increase the chance to charge 2 combo orbs at once. (Additional 20% chance to charge second combo orb)

Advanced Combo Attack – Boss Rush:
Temporarily increases Boss ATT depending on combo count. (Increases Boss ATT by 2% based on combo count)

Advanced Final Attack – Accuracy:
Increases Advanced Final Attack accuracy boost. (Accuracy +10%)

Advanced Final Attack – Ferocity:
Increases Advanced Final Attack Weapon ATT boost. (Weapon ATT +20)

Advanced Final Attack – Opportunity:
Increases the activation chance of Advanced Final Attack. (Activation Chance +10%)

Raging Blow – Reinforce:
Increases Raging Blow’s damage. (Damage +20%)

Raging Blow – Spread:
Increases the number of monsters hit by Raging Blow. (Max Enemies hit +2)

Raging Blow – Extra Strike:
Increases Raging Blow’s attack count. (Number of Attacks +1)

Rising Rage:
(MP Cost: 200, Enemies Hit: 8, Damage: 500%, Number of Attacks: 8, Cooldown: 30 sec, Max Damage: 9999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Cry Valhalla:
(MP Cost: 300, Duration: 30 sec, Weapon ATT: +50, Increases Elemental and Abnormal Status defense by 100, Cooldown: 90sec)

PALADIN: [hs3]

Threaten – Persist:
Increases the duration of Threaten. (Duration +20 sec)

Threaten – Opportunity:
Increases the chance to successfully Threaten. (Chance to succeed +20%)

Threaten – Enhance:
Increases Threaten’s ATT, DEF, and Accuracy debuffing power. (Enemy ATT/DEF: -20%, Accuracy: -20%, Duration: 8 sec)

Blast – Reinforce:
Increases the damage of Blast. (Damage +20%)

Blast – Critical Chance:
Increases Critical Rate of Blast. (Critical Rate +20%)

Blast – Extra Strike:
Increases Blast’s number of attacks. (Number of Attacks +1)

Heaven’s Hammer – Reinforce:
Increases damage of Heaven’s Hammer. (Damage +20%)

Heaven’s Hammer – Extra Strike:
Increases Heaven’s Hammer number of attacks. (Number of Attacks vs Boss Monsters +1)

Heaven’s Hammer – Cooldown Cutter:
Reduces the cooldown of Heaven’s Hammer. (Cooldown -50%)

Smite Shield:
(MP Cost: 400, Enemies Hit: 15, Damage: 500%, Number of Attacks: 6, Incapacitate Duration: 20 sec, Cooldown: 120 sec, Max Damage: 9999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Sacrosanctity:
(MP Cost: 600, Invincibility Duration: 30 sec, Cooldown: 300 sec)

DARK KNIGHT: [hs4]

Hyper Body – Persist:
Increases Hyper Body’s duration. (Duration +20 sec)

Hyper Body – Spirit:
Increases Hyper Body’s Max MP bonus. (Max MP +20%)

Hyper Body – Vitality:
Increases Hyper Body’s Max HP bonus. (Max HP +20%)

Berserk – Reinforce:
Increases Berserk’s damage bonus. (Damage +20%)

Berserk – Critical Damage:
Increases Berserk’s minimum critical damage bonus. (Min Critical Damage +20%)

Berserk – Critical Chance:
Increases Berserk Critical chance bonus. (Critical Rate +20%)

Dark Impale – Reinforce:
Increases Dark Impale’s damage. (Damage +20%)

Dark Impale – Guardbreak:
Boost the DEF ignored by Dark Impale. (DEF Ignored +20%)

Dark Impale – Extra Strike:
Increases the number of attacks for Dark Impale. (Number of Attacks +1)

Nightshade Explosion:
(MP Cost: 200, Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 10, Cooldown: 8 sec, Max Damage: 3000000)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Dark Thirst:
(MP Cost: 300, Bonus Weapon ATT: 60, Duration: 30 sec, Drained: 100%, capped at current Max HP. Cooldown: 90 sec)

MIHILE: [hs5]

Enduring Spirit – Persist:
Increases Enduring Spirit’s duration. (Duration +20 sec)

Enduring Spirit – Steel Skin:
Increases Enduring Spirit’s DEF bonus. (DEF +20%)

Enduring Spirit – Preparation:
Increases Enduring Spirit’s abnormal status and elemental resistances. (Status Ailment and Elements Resistance +10%)

Radiant Blast – Reinforce:
Increases the damage of Radiant Blast. (Damage +20%)

Radiant Blast – Spread:
Increases the number of monsters hit by Radiant Blast. (Max Enemies hit +2)

Radiant Blast – Extra Strike:
Increases the number of attacks for Radiant Blast. (Number of Attacks +1)

Four-Point Assault – Reinforce:
Increases Four-Point Assault’s damage. (Damage +20%)

Four-Point Assault – Opportunity:
Increases the Darkness chance for Four-Point Assault. (Activation Chance +20%)

Four-Point Assault – Extra Strike:
Increases the number of attacks for Four-Point Assault. (Number of Attacks +1)

Charging Light:
(MP Cost: 300, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 8, 10% more damage for you and your allies, Cooldown: 90 sec, Max Damage: 9999999)

Queen of Tomorrow:
(MP Cost 100, Duration: 60 sec, Damage: +10%, Max Damage: 50000, Cooldown: 120 sec)

Sacred Cube:
(MP Cost: 200, Duration: 180 sec, Weapon ATT: 20, Max HP: +20%, Damage Taken: -20%)

ARCHMAGE (F/P): [hs6]

Poison Mist – Reinforce:
Buffs Poison Mist damage. (Damage 20%)

Poison Mist – Aftermath:
Increases duration of Poison Mist damage over time. (Duration +10 sec)

Poison Mist – Cripple:
Increases Poison Mist’s damage over time damage. (Damage Over Time Damage +20%)

Paralyze – Reinforce:
Increases the damage of Paralyze. (Damage +20%)

Paralyze – Cripple:
Increases damage over time for Paralyze. (Damage Over Time Damage +20%)

Paralyze – Extra Strike:
Increases the number of attacks for Paralyze. (Number of Attacks +1)

Mist Eruption – Extra Strike:
Increases the number of attacks for Mist Eruption. (Number of Attacks +1)

Mist Eruption – Guardbreaker:
Boosts the DEF ignored by Mist Eruption. (DEF Ignored +20%)

Mist Eruption – Cooldown Cutter:
Reduces Mist Eruption cooldown. (Cooldown -50%)

Megiddo Flame:
(MP Cost: 500, Enemies Hit: 1, Damage: 700%, Number of Attacks: 6, 700% damage dealt every 1 sec for 30 sec, Ignores attack ignore and attack reflect effects, Cooldown: 90 sec, Max Damage: 9999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Inferno Aura:
(MP Cost 300, Damage 500%, Ignores Attack ignore and reflect attack effects, Max Damage: 3000000)

ARCHMAGE (I/L): [hs7]

Teleport Mastery – Reinforce:
Increases Teleport Mastery damage. (Damage +20%)

Teleport Mastery – Spread:
Increases the number of enemies Teleport Mastery hits. (Max Enemies hit +2))

Teleport Mastery – Range:
Increases Teleport Mastery range bonus. (Range +100)

Chain Lightning – Reinforce:
Increases Chain Lightning damage. (Damage +20%)

Chain Lightning – Spread:
Increases the number of monsters hit by Chain Lightning. (Max Enemies hit +2)

Chain Lighting – Extra Strike:
Increases Chain Lightning’s number of attacks. (Number of Attacks +1)

Glacier Chain – Spread:
Increases the number of monster hit by Glacier Chain. (Max Enemies hit +2)

Glacier Chain – Extra Strike:
Increases Glacier Chain’s number of attacks. (Number of Attacks +1)

Glacier Chain – Cooldown Cutter:
Reduces Glacier Chain cooldown. (Cooldown – 100%)

Lightning Orb:
(Key-down skill, MP Cost 30, Enemies Hit: 15, Damage per Hit: 700%, Max Duration: 8 sec, Final Damage based on Duration: 1000%, Cooldown: 90 sec, Max Damage: 9999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Absolute Zero Aura:
(MP Cost: 100, Power Stance Chance for Nearby Allies: 20%, Damage Absorbed: 20%, Additional Status Ailment and Elemental Resistance: 20%)

BISHOP: [hs8]

Holy Magic Shell – Extra Guard:
Increases Holy Magic Shell’s guard count. (Additional Guards +2)

Holy Magic Shell – Persist:
Increases the duration of Holy Magic Shell. (Duration +5 sec)

Holy Magic Shell – Cooldown Cutter:
Reduces Holy Magic Shell cooldown. (Cooldown -50%)

Holy Symbol – Experience:
Increases your EXP earned when using Holy Symbol. (20% additional EXP for self only)

Holy Symbol – Preparation:
Increases resistance to status ailments and all elements from using Holy Symbol. (Resistance to Status Ailments and all Elements +10%)

Holy Symbol – Item Drop:
Increases your drop rate when using Holy Symbol. (Drop Rate +30%)

Advanced Blessing – Ferocity:
Increases the effectiveness of Advanced Blessing’s Weapon Attack and magic Attack boost. (Weapon/Magic ATT +20)

Advanced Blessing – Enhance:
Increases the effectiveness of Advanced Blessing’s Weapon Defense, magic Defense, Accuracy, and Avoidability boost. (Weapon/Magic DEF +200, Accuracy/Avoidability +180)

Advanced Blessing – Extra Point:
Increases the effectiveness of Advnced Blessing’s Max HP and the Max MP boost. (Max HP/MP +1000)

Heaven’s Door:
(MP Cost 500, Enemies Hit: 15, Damage: 1000%, Number of Attacks: 8, protects allies from one KO. Cooldown: 180 sec, Max Damage: 9999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Righteously Indignant:
(MP Cost: 100, Magic ATT: 50, Monster DEF ignored: 20%, Damage: 20%, Number of Attacks: 1, Max Damage: 100000, Attack Speed increased by 1. Only works with Teleport and Angel Ray)

BOW MASTER: [hs9]

Phoenix – Reinforce:
Increases damage of Phoenix. (Damage +20%)

Phoenix – Persist:
Increases the duration of Phoenix. (Duration +20 sec)

Phoenix – Extra Strike:
Increases Number of Attacks for Phoenix. (Number of Attacks +1)

Broiler Shot – Reinforce:
Increases Broiler Shot’s damage. (Damage +20%)

Broiler Shot – Aftermath:
Increases damage over time for Broiler Shot. (Duration +5 sec)

Broiler Shot – Cripple:
Increases Broiler Shot’s damage over time. (Damage Over Time Damage +20%)

Hurricane – Agility:
Allows you to use Hurricane while moving.

Hurricane – Range:
Increases Hurricane range. (Range +50)

Hurricane – Splitter:
Cuts the damage of Hurricane in half, but increases its number of attacks. (Number of Attacks +1, Damage -50%)

Gritty Gust:
(MP Cost 200, Enemies Hit: 8, Damage: 500%, Number of Attacks: 8, 200% damage dealt every 1 sec for 10 sec, Cooldown: 15 sec, Max Damage: 9999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Concentration:
(MP Cost: 300, Duration: 30 sec, Weapon ATT: +50, Power Stance Chance: 100%, Damage to Bosses: +20%, Cooldown: 90 sec)

MARKSMAN: [hs10]

Frostprey – Reinforce:
Increases Frostprey damage. (Damage +20%)

Frostprey – Persist:
Increases the duration of Frostprey. (Duration +20 sec)

Frostprey – Extra Strike:
Increases the number of attacks for Frostprey. (Number of Attacks +1)

Piercing Arrow – Reinforce:
Increases Piercing Arrow damage. (Damage +20%)

Piercing Arrow – Spread:
Increases the number of monsters hit by Piercing Arrow. (Max Enemies hit +2)

Piercing Arrow – Extra Strike:
Increases the number of attacks for Piercing Arrow. (Number of Attacks +1)

Snipe – Reinforce:
Boosts Snipe damage. (Damage +20%)

Snipe – Extra Strike:
Increases the number of attacks for Snipe. (Number of Attacks vs Boss Monsters +1)

Snipe – Cooldown Cutter:
Reduces Snipe Cooldown. (Cooldown -100%)

High Speed Shot:
(MP Cost 300, Max Enemies Hit: 12, Damage: 4000%, Cooldown: 30 sec, Max Damage: 99999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Bullseye Shot:
(MP Cost 200, Duration: 30 sec, Critical Rate: +20%, Max Critical Damage: +20%, Monster DEF Ignored: +20%, Cooldown: 90 sec)

NIGHT LORD: [hs11]

Shade Splitter – Reinforce:
Increases Shade Splitter damage. (Damage +20%)

Shade Splitter – Extra Target:
Increases the number of monsters hit by Shade Splitter. (Max Enemies hit +2)

Shade Splitter – Bonus Attack:
Increases Number of Attacks for Shade Splitter. (Number of Attacks +1)

Frailty Curse – Enhance:
Increases the ATT & DEF penalty from Frailty Curse. (Additional 10% ATT and DEF reduction)

Frailty Curse – Slow:
Increases the Speed Penalty from Frailty Curse. (Additional 10 Speed Reduced)

Frailty Curse – Cooldown Cutter:
Reduces Frailty Curse cooldown. (Cooldown -50%)’

Quad Star – Reinforce:
Increases Quad Star damage. (Damage +20%)

Quad Star – Boss Rush:
Increases damage dealt to bosses with Quad Star. (Damage to Bosses: +20%)

Quad Star – Extra Strike:
Increases Number of Attacks for Quad Star. (Number of Attacks +1)

Death Star:
(MP Cost: 300, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 10, Cooldown: 8 sec, Max Damage: 3000000)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Bleed Dart:
(MP Cost 200, Duration: 30 sec, Chance: 100%, 190% damage dealt every 1 sec for 8 sec, Cooldown 90 sec)

SHADOWER: [hs12]

Meso Explosion – Reinforce:
Increases Meso Explosion’s damage. (Damage +20%)

Meso Explosion – Spread:
Increases the number of monsters hit by Meso Explosion. (Max Enemies hit +2)

Meso Explosion – Enhance:
Boosts of attacks per meso and Pick Pocket meso drop rate. (Number of Attacks +1, Additional meso drop rate: +20%)

Boomerang Stab – Reinforce:
Increases Boomerang Stab damage. (Damage+20%)

Boomerang Stab – Spread:
Increases the number of monsters hit by Boomerang Stab. (Max Enemies hit +2)

Boomerang Stab – Extra Strike:
Increases Number of Attacks for Boomerang Stab. (Number of Attacks +1)

Assassinate – Reinforce:
Increases Assassinate damage. (Damage +20%)

Assassinate – Extra Strike:
Increases the number of attacks for Assassinate. (Number of Attacks +1)

Assassinate – Limit Break:
Increases Assassinate max damage. (Max Damage 2000000)

Shadow Veil:
(MP Cost: 300, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec, Cooldown: 90 sec, Max Damage: 9999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Flip of the Coin:
(Can only use when you land a critical attack, MP Cost: 50, Duration: 120 sec, Damage: +5%, Critical Chance: +10%, Max Damage: 20000, Max Stacks: 5)

DUAL BLADE: [hs13]

Bloody Storm – Reinforce:
Increases Bloody Storm damage. (Damage +20%)

Bloody Storm – Spread:
Increases the number of monsters hit by Bloody Storm. (Max Enemies hit +2)

Blood Storm – Extra Strike:
Increases Bloody Storm’s attack count. (Number of Attacks +1)

Phantom Blow – Reinforce:
Increases Phantom Blow damage. (Damage +20%)

Phantom Blow – Guardbreak:
Increases Phantom Blow’s Monster DEF debuff. (DEF Ignored +20%)

Phantom Blow – Extra Strike:
Increases Phantom Blow’s attack count. (Number of Attacks +1)

Sudden Raid – Reinforce:
Increases damage of Sudden Raid. (Damage +20%)

Sudden Raid – Cripple:
Buffs damage over time of Sudden Raid. (Damage Over Time Damage +20%)

Sudden Raid – Cooldown Cutter:
Reduces Sudden Raid Cooldown. (Cooldown -20%)

Asura’s Anger:
(MP Cost: 300, Duration: 10 sec, DEF Ignored: 100%, Enemies Hit: 10, Damage: 500%, Number of Attacks: 3, can move while using the skill. Cooldown: 90 sec, Max Damage: 9999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Blade Clone:
(MP Cost: 200, Duration: 60 sec, Bonus Damage: 140%, Cooldown: 90 sec)

BUCCANEER: [hs14]

Spiral Assault – Reinforce:
Increases Spiral Assault damage. (Damage +20%)

Spiral Assault – Spread:
Increases the number of monsters hit by Spiral Assualt. (Max Enemies hit +2)

Spiral Assault – Extra Strike:
Increases Spiral Assault’s attack count. (Number of Attacks +1)

Octopunch – Reinforce:
Increases Octopunch damage. (Damage +20)

Octopunch – Boss Rush:
Increases damage dealt to bosses with Octopunch. (Damage to Bosses: +20%)

Octopunch – Extra Strike:
Increases Octopunch’s attack count. (Number of Attacks +1)

Buccaneer Blast – Reinforce:
Increases Buccaneer Blast Damage. (Damage +20%)

Buccaneer Blast – Spread:
Increases the number of monsters hit by Buccaneer Blast. (Max Enemies hit +2)

Buccaneer Blast – Extra Strike:
Increases Buccaneer Blast’s attack count. (Number of Attacks +1)

Power Unity:
(MP Cost 300, Max monsters hit: 8, Damage: 800%, Number of hits: 5, Requires full energy. Buff effect upon use: Max damage: +50000, Duration: 90 sec, Stacks 3 times, Cooldown: 8 sec, Max Damage: 9999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Stimulating Conversation:
(MP Cost: 300, Full Charge Duration: 120 sec, Damage: +20%, Cooldown: 240 sec, Passive Effect: Boss Damage +20%)

CORSAIR: [hs15]

Blunderbuster – Reinforce:
Increases Blunderbuster damage. (Damage +20%)

Blunderbuster – Spread:
Increases the number of monsters hit by Blunderbuster. (Max Enemies hit +2)

Blunderbuster – Extra Strike:
Increases Blunderbuster’s attack count. (Number of Attacks +1)

Eight-Legs Easton – Reinforce:
Increases Eight-Legs Easton damage. (Damage +20%)

Eight-Legs Easton – Spread:
Increases the number of monsters hit by Eight-Legs Easton. (Max Enemies hit +2)

Eight-Legs Easton – Extra Strike:
Increases Eight-Legs Easton’s attack count. (Number of Attacks +1)

Rapid Fire – Reinforce:
Increases Rapid Fire damage. (Damage +20%)

Rapid Fire – Add Range:
Increases Rapid Fire range. (Range +50)

Rapid Fire – Boss Rush:
Increases damage dealt to bosses with Rapid Fire. (Damage to Bosses: +20%)

Ugly Bomb:
(MP Cost: 500, Enemies Hit: 15, Damage: 400%, Number of Attacks: 12. Cooldown: 15 sec, Max Damage: 9999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Whaler’s Potion:
(MP Cost: 300, Duration: 180 sec, Max HP: +40%, Status Ailment and Elemental Resistance: +15%, Damage Taken: -15%.

CANNON SHOOTER: [hs16]

Monkey Militia – Splitter:
Lowers Monkey Militia damage and increases its Number of Attacks. (Number of Attacks +1, Damage -50%)

Monkey Militia – Persist:
Increases Monkey Militia duration, (Duration +10 sec)

Monkey Militia – Enhance:
Allows you to enlist additional Monkey Militia. (Can enlist 1 more)

Cannon Bazooka – Reinforce:
Increases Cannon Bazooka damage. (Damage +20%)

Cannon Bazooka – Spread:
Increases the number of monsters hit by Cannon Bazooka. (Max Enemies Hit +2)

Cannon Bazooka – Extra Strike:
Increases Cannon Bazooka’s attack count. (Number of Attacks +1)

Cannon Barrage – Reinforce:
Increases Cannon Barrage damage. (Damage +20%)

Cannon Barrage – Critical Chance:
Increases Cannon Barrage critical chance bonus. (Critical Rate +15%)

Cannon Barrage – Extra Strike:
Increases Cannon Barrage’s attack count. (Number of Attacks +1)

Rolling Rainbow:
(Key-down skill, MP Cost: 30, max Enemies Hit: 10, Damage: 400%, Duration: 12 sec, Cooldown: 90 sec, Max Damage: 9999999)

Epic Adventure:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)

Buckshot:
(MP Cost: 300, Duration: 180 sec, Number of Attacks of All Skills: x3, Damage Reduction: -40%)

BATTLE MAGE: [hs17]

Teleport Mastery – Reinforce:
Increases Teleport Mastery damage. (Damage +20%)

Teleport Mastery – Range:
Increases Teleport Mastery range bonus. (Range +100)

Teleport Mastery – Enhance:
Makes you invincible for a short time after teleportation, but removes Teleport Mastery damage. (Invulnerability +1 sec).

Dark Shock – Reinforce:
Increases Dark Shock’s damage. (Damage +20%)

Dark Shock – Splitter:
Reduces Dark Shock damage, but increases the number of attacks. (Number of Attacks +3, Damage -75%)

Dark Shock – Cooldown Cutter:
Reduces Dark Shock cooldown. (Cooldown -100%)

Twister Spin – Reinforce:
Increases Twister Spin’s damage. (Damage +20%)

Twister Spin – Spread:
Increases the number of monsters hit by Twister Spin. (Max Enemies hit +2)

Twister Spin – Cooldown Cutter:
Reduces Twister Spin’s cooldown. (Cooldown -20%)

Sweeping Staff:
(MP Cost: 80, Enemies Hit: 8, Damage: 400%, Number of Attacks: 7, can only be used after Finishing Blow, Max Damage: 3000000)

For Liberty:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Resistance class within the party.)

Unification Aura:
(MP Cost: 100, Applies all learned Aura effects, Max Damage: +50000, Dark Aura and Yellow Aura Body Boost duration: +30 sec, Blue Aura’s Body Boost duration: +5 sec.)

WILD HUNTER: [hs18]

Feline Berserk – Reinforce:
Boost the feline Berserk ATT bonus. (Weapon ATT +10%)

Feline Berserk – Vitality:
Boosts the feline Berserk Max HP bonus. (Max HP +20%)

Feline Berserk – Rapid Attack:
Boosts the Feline Berserk Attack Speed bonus. (Attack Speed +1)

Sonic Roar – Reinforce:
Increases Sonic Roar damage. (Damage +20%)

Sonic Roar – Spread:
Increases the number of monster hit by Sonic Roar. (Max Enemies hit +2)

Sonic Roar – Extra Strike:
Increases the number of attacks for Sonic Roar. (Number of Attacks: +1)

Wild Arrow Blast – Reinforce:
Increases Wild Arrow Blast damage. (Damage +20%)

Wild Arrow Blast – Range:
Increases Wild Arrow Blast Range. (Range +50)

Wild Arrow Blast – Guardbreak:
Adds DEF Ignore effect the Wild Arrow Blast. (DEF Ignored +20%)

Drill Salvo:
(MP Cost: 200, Enemies Hit: 10, Damage: 300%, Number of Attacks: 10, 600% damage dealt every 2 sec for 10 sec, Cooldown: 15 sec, Max Damage: 9999999)

For Liberty:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Resistance class within the party.)

Silent Rampage:
(MP Cost: 200, Duration: 90 sec, Damage: +20%, Final Attack Chance: 100%, Cooldown: 180 sec, Passive Effect: Status ailment resistance: +20%)

MECHANIC: [hs19]

Rock ‘n Shock – Reinforce:
Increases Rock ‘n Shock damage. (Damage +20%)

Rock ‘n Shock – Persist:
Increases Rock ‘n Shock duration. (Duration +20 sec)

Rock ‘n Shock – Cooldown Cutter:
Reduces Rock ‘n Shock cooldown. (Cooldown -50%)

Ampifier Robot AF-11 – Reinforce:
Increases Amplifier Robot AF-11 explosion damage. (Damage +20%)

Ampifier Robot AF-11 – Party Reinforce:
Increases the damage of Amplifier Robot AF-11’s party buff. (Damage +10%)

Ampifier Robot AF-11 – Persist:
Increases Amplifier Robot AF-11’s duration. (Duration +10 sec)

Laser Blast – Reinforce:
Increases the damage of Laser Blast. (Damage +20%)

Laser Blast – Spread:
Increases the number of monsters hit by Laser Blast. (Max Enemies hit +2)

Laser Blast – Extra Strike:
Increases the number of attacks for Laser Blast. (Number of Attacks +1)

Distortion Bomb:
(MP Cost: 250, Duration: 4 sec, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 2, Cooldown, 8 sec, Max Damage: 3000000)

For Liberty:
(MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Resistance class within the party.)

Reactive Armor:
(MP Cost: 200, Duration: 180 sec, Max HP: +30%, Status Ailment Resistance: +30%, Damage Taken: -30%)

DEMON SLAYER: [hs20]

Carrion Breath – Reinforce:
Increase Carrion Breath’s damage. (Damage +20%)

Carrion Breath – Extra Strike:
Increases the number of attacks for Carrion Breath. (Number of Attacks +1)

Carrion Breath – Reduce Fury:
Reduces the Fury cost of Carrion Breath. (Fury Cost -50%)

Dark Metamorphosis – Enhance:
Ignores attack reflect from Dark Metamorphosis and ignores attack reflect on all attacks for a short time. (Ignore attack reflect on all attacks for 20 sec. Passive effect: Ignore attack reflect effects on Dark Metamorphosis)

Dark Metamorphosis – Reinforce:
Increases the damage of Dark Metamorphosis. (Damage +20%)

Dark Metamorphosis – Reduced Fury:
Reduces the Fury cost of Dark Metamorphosis. (Fury Cost -50%)

Demon Impact – Reinforce:
Increases Demon Impact’s damage. (Damage +20%)

Demon Impact – Extra Strike:
Increases the number of attacks for Demon impact. (Number of Attacks +1)

Demon Impact – Reduce Fury:
Reduces the Fury cost of Demon Impact. (Fury Cost -50%)

Cerberus Chomp:
(HP Cost: 300, Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 6, Boss Damage +50%, DEF Ignored: 50%, Additional Fury Absorption: 50, Cooldown: 5 sec, Max Damage: 9999999)

For Liberty:
(Fury Cost: 50, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Resistance class within the party.)

Blue Blood:
(HP Cost: 300, Fury Cost: 30, Additional attacks to all attacks: +90% for 60 sec, Cooldown: 120 sec, Passive Effect: Max Damage +200000, Fury consumption on all skills: -20%)

 

SKILL CHANGES: [he1]

PALADIN:

Blast (4th job):
At Master Level: Damage increased from 200% to 290%

Advanced Charge (4th job):
At Master Level: Damage reduced from 400% to 230%, Number of attacks increased from 2 to 6, Max monsters hit increased from 6 to 8

BOW MASTER:

Phoenix (3rd job):
At Master Level: Attack Speed increased from 2 to 1 sec

Broiler Shot (4th job):
At Master Level: Damage reduced from 640% to 220%, Number of hits increased from 1 to 4

Spirit Link: Phoenix (4th job):
Status ailment reduction added.

MARKSMAN:

Frostprey (3rd job):
At Master Level: Attack Speed increased from 2 to 1 sec

Snipe (4th job):
At Master Level: Damage reduced from720% to 490%, Number of attacks increased from 6 to 9

Spirit Link: Frostprety (4th job):
Status ailment reduction added

NIGHT LORD:

Sudden Raid (4th job):
At Master Level: Mastery effect applied

SHADOWER:

Phase Dash (3rd job):
At Master Level: Max number of enemies hit increased from 4 to 8

Meso Explosion (3rd job):
Explosion range increased

Shadower Instinct (4th job):
At Master Level: Duration increased from 60 to 120 sec

Assassinate (4th job):
Critical chance applied

CANNON SHOOTER:

Cannon Blaster (1st job):
At Master Level: Damage increased from 225% to 365%

Cannon Strike (1st job):
Number of attacks increased from 3 to 4

Blast Back (1st job):
At Master Level: Damage increased from 210% to 250%

Scatter Shot (2nd job):
At Master Level: Damage reduced from 220% to 185%

Barrel Bomb (2nd job):
At Master Level: Damage increased from 50% to 70%

Monkey Magic (2nd job):
At Master Level: Bonus stats increased from 20 to 30

Barrel Roulette (3rd job):
At Master Level: Passive buff increased to 10%

Cannon Bazooka (4th job):
At Master Level: Damage increased from 500% to 545%

Anchors Aweigh (4th job):
At Master Level: Damage increased from 400% to 460%

Monkey Militia (4th job):
At Master Level: Damage increased from 350% to 395%

Mega Monkey Magic (4th job):
At Master Level: Bonus stats increased from 40 to 60

Cannon Barrage (4th job):
At Master Level: Damage increased from 320% to 370%

DEMON SLAYER:

Demon Lash (1st job):
At Master Level: Damage increased by 10%, Number of attacks increased by 1

Grim Scythe (1st job):
At Master Level: Damage increased from 85% to 100%, Fury cost reduced from 3 to 2

HP Boost (1st job):
At Master Level: HP Boost increased from 20% to 30%

Outrage (2nd job):
At Master Level: Damage increased from 25 to 40, Critical Rate increased from 10% to 20%

Soul Eater (2nd job):
At Master Level: Number of Attacks increased from 4 to 5, Fury cost reduced from 6 to 3, casting time removed

Dark Thrust (2nd job):
At Master Level: Damage increased from 105% to 115%, Fury cost reduced from 10 to 6

Chaos Lock (2nd job):
At Master Level: Fury cost reduced from 18 to 10

Judgement (3rd job):
At Master Level: Number of Attacks increased from 4 to 5, Fury cost reduced from 40 to 20

Vortex of Doom (3rd job):
At Master Level: Fury cost reduced from 18 to 10

Raven Storm (3rd job):
At Master Level: Number of attacks increased from 4 to 5, Fury cost reduced from 25 to 10, HP absorption decreased from 40% to 23%

Carrion Breath (3rd job):
At Master Level: Damage over time increased from 115% to 155%, Number of attacks increased from 4 to 5, Fury cost reduced from 12 to 6, casting time removed

Infernal Concussion (4th job):
At Master Level: Bonus damage increased from 265% to 400%, Number of bonus attacks increased from 4 to 5, Fury cost reduced from 80 to 50

Demon Impact (4th job):
At Master Level: Damage increased from 300% to 330%, Number of attacks increased from 5 to 6, Fury cost reduced from 30 to 10

Leech Aura (4th job):
At Master Level: Fury cost reduced from 50 to 30, reabsorption cooldown reduced from 30 to 15

Demon Cry (4th job):
At Master Level: Number of attacks increased from 5 to 6, HP cost reduced from 500 to 400, Fury cost reduced from 60 to 30

Dark Metamorphosis (4th job):
At Master Level: Damage increased from 150% to 250%, Fury cost reduced from 75 to 40, 90 sec cooldown added

Binding Darkness (4th job):
At Master Level: Fury cost reduced from 80 to 60

Boundless Rage (4th job):
At Master Level: Duration increased from 30 to 60 sec, cooldown time reduced from 300 to 180 sec, Fury cost reduced from 120 to 100

LUMINOUS:

Darkness (4th job):
At Master Level: Duration decreased from 10 to 5 seconds.

Apocalypse (4th job):
At Master Level: Damage reduced from 350% to 340%.

Morning Star (4th job):
Duration increased from 3 to 5 sec

Reflection (4th job):
Range increased against the initial target

KAISER:

Gigas Wave (4th job):
Number of attacks reduced from 10 to 9, range increased, Transfiguration: Number of attacks reduced from 12 to 11

Dragon Barrage (4th job):
At Master Level: Transfiguration damage reduced from 550% to 500%

Blade Burst (4th job):
Number of attacks reduced 6 to 5

Inferno Breath (4th job):
At Master Level: Damage reduced from 350% to 300%

Advanced Tempest Blades (4th job):
At Master Level: Passive attack damage reduced from 30 to 20

Dragon Slash III (4th job):
At Master Level: Passive damage reduced from 100% to 80%

Realign:
Weapon and Magic Defense increased from 100 to 200

ANGELIC BUSTER:

Terms and Conditions (Basics):
Buff bonus damage reduced from 100% to 60%

Affinity II (2nd job):
Passive damage bonus removed

Affinity III (3rd job):
Passive damage buffed from 10% to 20%

Soul Seeker (3rd job):
At Master Level: Damage increased from 200% to 320%, Number of orbs reduced from 4 to 2, Recreation chace increased from 60% to 70%, Recharge change decreased from 40% to 30%

Affinity IV (4th job):
At Master Level: Buff bonus damage increased from 25% to 30%

Finale Ribbon (4th job):
Recharge chance reduced from 80% to 50%

Celestial Roar (4th job):
Recharge chance reduced from 50% to 40%

Trinity (4th job):
Attack delay reduced. DEF penetration reduced from 10% to 5%, Recharge chance increased from 40% to 50%

SECONDARY EQUIPMENT: [he2]

‣ New secondary equipment has been added for Explorers, Cygnus Knights, Resistance, Cannoneers, Aran, and Evan.
‣ These can be purchased from a new shopkeeper, Neville, located in most major towns.
‣ These items can be equipped in the ‘Shield’ tab.
‣ Shields have been modified so they can receive weapon Potential stats.

Three different Secondary Equipments are available for each class:
‣ 1st Secondary Equipment, available for purchase at 80,000 mesos, and to sell for 3,000 mesos.
‣ 2nd Secondary Equipment, available for purchase at 330,000 mesos, and to sell for 28,000 mesos.
‣ 3rd Secondary Equipment, available for purchase at 580,000 mesos, and to sell for 70,000 mesos. This equip, with extra hidden potential, is also rewarded to players through the ‘Weapon of Choice’ quest/event running from April 3 to April 30.

Stats
1st Secondary Equipment:
‣ Required Level: 30
‣ Primary Stat (depending on class): +4
‣ Secondary Stat (depending on class): +4
‣ W. ATT or M. ATT (depending on class): +1

2nd Secondary Equipment:
‣ Required Level: 60
‣ Primary Stat (depending on class): +6
‣ Secondary Stat (depending on class): +6
‣ W. ATT or M. ATT (depending on class): +2

3rd Secondary Equipment:
‣ Required Level: 100
‣ Primary Stat (depending on class): +10
‣ Secondary Stat (depending on class): +10
‣ W. ATT or M. ATT (depending on class): +3

3rd Secondary Equipment: (Special version purchased from Evolution Coin Shop)
‣ Required Level: 100
‣ Primary Stat (depending on class): +10
‣ Secondary Stat (depending on class): +10
‣ W. ATT or M. ATT (depending on class): +5

EVOLUTION SYSTEM: [he3]

Requirement: Lv.100 or higher

Overview
‣ The Evolvution System is a new training ground that can be modified by you.
‣ You can modify the monsters so that they are tougher and give more exp, drop specific crafting material or give out specific equips.
‣ You can change the look and feel of the new area by changing the way it looks and sounds.
‣ You can enter the Evolution System 5 times a day.
‣ Each time you enter the system, you have 30 minutes to hunt or complete any quests.
‣ Most of the quests found inside the Evolving System are repeatable, others are only available if the correct Core is placed in the system.
‣ You can enter the Evolution System in a party as long as the other party members have completed their initial Evolution Quests as well.
‣ Once you have completed all of the pertinent quests for the Evolution System, you will be able to modify the Evolution levels in 11 different ways.

How to Start
‣ You initially start the Evolving System by starting the quest “Suspicious Movement on the Path.”
‣ You get to this quest by clicking on the new event icon on the left side of the screen that looks like one of the experimental tanks used by Gelimer, the lead scientist of the Black Wings.
‣ Once you complete the explanation story line of the Evolving System, you’ll be able to enter the Evolution Lab by taking the Dimensional Mirror.

Cores
‣ You modify the Evolving system by implementing different “cores”.
‣ You are given cores in 3 different ways:
‣ The first way is by getting them as rewards by completing specific Evolving System quest.
‣ The second way is by purchasing them from an Evolving System shop called “Vendor-C2”.
‣ Thirdly, you get cores by defeating monsters found inside the system.
‣ The cores that are dropped by monsters are some of the rarer cores with some of the best modifications.
‣ Cores can only be used once before they are destroyed.
‣ You will have to purchase or find another one to modify the system again.
‣ You cannot use two cores of the same function at the same time (they don’t stack).
‣ Cores do not take up space in your regular item inventory.

Vendor-C2: Coin Shop
‣ Monsters also drop a new type of coin while in the system called an Evolving Coin.
‣ The coin is used to purchase special Cores and items from the Coin Shop “Vendor-C2”.
‣ The Vendor-C2 also sells a few cores for regular mesos as well as normal items such as potions and Magnifying Glasses.

Evolution Master
If you use 500 cores, have invited party members 35 times, and have been other players’ party member 35 times, you will be considered an Evolution Master.

Evolution Master: Medal
Required Level: 100, STR/DEX/INT/LUK +6, Weapon/Magic ATT +5

DIMENSION INVASION: [he4]

Hilla seems to have turned her attention on Heliseum, following Magnus’ failed attempt to take over. With the help of Gelimer, she looks set to invade. Stop this incursion of Hilla’s forces, if you can, but don’t think Magnus is just going to sit idly by on the sidelines.

‣ The Dimension Invasion consists of 5 stages followed by a boss battle.
‣ You can tackle this dungeon solo or as a party of up to 6 players.
‣ The party must defeat all of the monsters that appear during each stage while keeping an eye on the monster meter at the top of the screen.
‣ If the meter fills up the party will fail and will be sent back to Piston to try again.
‣ There are three different boss battles have a chance to occur: Which battle can occur depends on how fast you can complete the first five stages.
‣ The best loot and the toughest battles are available to the fastest players.
‣ Players who manage to defeat the toughest bosses can earn pieces of the Dimension or High Quality Dimension Gloves, which when formed together allow the you to use them.
‣ Players that manage to defeat the Dimension Invasion 10 times will receive the Dimension Defender medal.
‣ Players that manage to defeat the Dimension Invasion 100 times will receive the Dimension Master medal to commemorate the achievement.

Stages
Stage 1: Beat back Hilla’s forces
‣ Defeat Bloodfangs and Pikeman Skeleknights.

Stage 2: Destroy Hilla’s Trojan Horse
‣ Pikemen will attack from Hilla’s Trojan Horse. Destroy the horse and defeat the hordes!

Stage 3: Defeat the hordes
‣ Hordes of Skeletroopers will appear from Crimson Portals

Stage 4: Defeat the Flying Monsters
‣ Monsters will spawn every 5 seconds

Stage 5: Destroy the Tower
‣ Monsters will continue to spawn from the tower until it is destroyed
‣ Monsters cannot be killed until the tower is destroyed

Boss Battles
Defeat Hilla’s Dark Soul
‣ Boss battle must be reached under 10 minutes
Defeat Hilla and Magnus’ Soldiers
‣ Boss battle must be reached after 10 minutes elapses and before 20 minutes elapses
Defeat Magnus’ Soldiers
‣ Boss battle must be reached after 20 minutes elapses

New Items
Dimension Drop Boxes:
These boxes come in Normal, Fearful, Necromantic, and Psychotic varieties. Everyone who makes it to the final boss receives the Normal Dimension Drop Box. The Necromantic box drops when completing the Hilla stage, the Fearful box drops when completing the Hilla vs Magnus stage and the Psychotic box drops when completing the Magnus stage.

Dimension Gloves:
REQ LVL: 140, STR/DEX/INT/LUK +12, Weapon/Magic +8, Weapon/Magic DEF +120, 7 upgrade slots (unhammered)

High Quality Dimension Gloves:
REQ LVL: 140, STR/DEX/INT/LUK +18, Weapon/Magic +12, Weapon/Magic DEF +150, 7 upgrade slots (unhammered)

Hilla’s Dignity: Medal
REQ LVL: 140, Weapon/Magic ATT +1, Accuracy +60

Bold Indifference: Medal
REQ LVL: 140, Max HP/MP +300, Weapon/Magic DEF +150

Magnus’s Pride: Medal
REQ LVL: 140, Weapon/Magic ATT +1, Avoidability +60

Dimensional Defender: Medal
REQ LVL: 140, STR/DEX/INT/LUK +5, Weapon/Magic ATT +2

Dimension Master: Medal
REQ LVL: 140, STR/DEX/INT/LUK +7, Weapon/Magic +4

THEME DUNGEON – GOLD BEACH: [he5]

Requirement: Lv.40 or higher

‣ Gold Beach is a new themed dungeon recommended for level 40-50 characters.
‣ At level 40, you will receive the quest ‘A Golden Opportunity’ through the light bulb quest notifier on the left side of your game window.
‣ Upon accepting this quest, Gold Richie will invite you to enjoy a vacation at the Gold Beach resort, and you will be transported there.
‣ Gold Beach can also be reached by speaking to Pilot Irvin at Six Path Crossway (not to be confused with other areas that Pilot Irvin is present, such as Victoria Tree Platform).
‣ Upon your arrival, you will be quickly put to work, given various tasks involving cleaning up the black slime that has infested the area.
‣ This culminates in a battle with the dark slimes’ boss, Captain Darkgoo.

Rewards
‣ Upon completing the Gold Beach quest line, you will be able to receive the new Beach Bum medal.

Beach Bum:
Required Level: 40, STR/DEX/INT/LUK +2, MaxHP/MP +180

MONSTER PARK EXTREME: [he6]

Requirement: Lv.40-100

Get ready for a new Monster Park Experience with Speigelmann’s sister, Spiegelette!

‣ Monster Park Extreme is for a party of 1-6 players.
‣ You can find this event in the Monster Park and the entrance is the right-most portal in that area.
‣ Monster Park Extreme requires special tickets to enter which you can get from Spiegelette.
‣ Party members can enter as many times as they like as long as they have a ticket.
‣ You can receive 5 tickets a day from Spiegelette to enter the park or you can trade in 100 Zebra Ticket pieces for one Monster Park Extreme ticket.
‣ Upon entering Monster Park Extreme, you have 10 minutes to defeat as many monsters as possible. When your party has defeated enough monsters, an alert will appear letting you know that a boss has been detected. When this happens, check back in with Spiegelette and she will bring in the Boss. Defeat the boss for the best loot.

New Quests
‣ Grand Opening: Monster Park Extreme (Invitation to the quest)
‣ Extreme Monster Action (Explanation of the content)
‣ Quest Extreme Ticket Giveaway (Ticket giveaway quest)

New Items
Greed Pendant:
REQ LVL: 75, STR +3, DEX +3, INT +3, LUK +3, Weapon DEF: 100, Magic DEF: 100, 6 upgrade slots (unhammered)

Extreme Red Potion:
Increases Weapon ATT +20 for 30 minutes

Extreme Green Potion:
Increases Weapon speed for 30 minutes

Extreme Blue Potion:
Increases Magic ATT +20 for 30 minutes

Extreme Gold Potion:
Increases Max HP and MaxMP +2000 for 30 minutes and EXP obtained +10%

KERNING SQUARE RENOVATION: [he7]

Requirement: Lv.35 or higher

‣ Kerning Square has been updated with a new look and new quests.
‣ Blake is now a famous singer, and you’ll interact with his fans, manager, and more to help keep him grounded.
‣ You can reach this area by either taking the Kerning City Subway, or by accepting the quest “Blake’s Autographs.”
‣ Once there, you will be tasked with assisting Blake’s fans, manager, stylist, etc., ultimately culminating in a battle against ‘The Spirit of Rock’.

Rewards
Upon completion of the quest chain, defeating the Spirit of Rock, and returning “Blake’s Memories” to Blake, you will receive the new Finding Your Roots medal and the new Notable Earrings.

Notable Earrings:
Required Level: 45, STR/DEX/INT/LUK: +2, 5 upgrade slots (unhammered)

Finding Your Roots: Medal
Required Level: 35, STR/DEX/INT/LUK +2, Max HP/MP: +150

PARTY QUEST UPDATES: [he8]

Certain Party Quests can now only be entered through Spiegelmann’s Guest House, accessable through a Dimensional Mirror. All other entries methods for these party quests have been removed.

Divisions
‣ 50 to below 70: Moon Bunny’s Rice Cake, The Ice Knights Curse, First Time Together, The Dimensional Crack
‣ 70 to below 120: Forest of Poison Haze, Romeo and Juliet, Remnant of the Goddess, Lord Pirate
‣ 120 or above: Escape!, Kenta in Danger, Resurrection of the Hoblin King

Rewards
Set affects have been added for special party quest equipment from the party quests listed above. This excludes the special equips from Remnant of the Goddess, which retains its already existing set effects.

2 piece:
Weapon/Magic ATT +4, Party quest Exp: +3%

3 piece:
STR/DEX/INT/LUK +4, Weapon/Magic ATT +4

4 piece:
Weapon/Magic ATT +4, Party quest Exp: +6%

5 piece:
STR/DEX/INT/LUK +8, Weapon/Magic ATT: +4

6 piece:
Weapon/Magic ATT +4, Party quest Exp: +9%

7 piece:
STR/DEX/INT/LUK +16, Weapon/Magic ATT +4.
NOTE: Currently only available by purchasing an extra pendant slot from the Cash Shop.

BONUS POTENTIAL REVAMP: [he9]

‣ The number of Bonus Potential lines a piece of equipment can have has been increased to 3.
‣ You can now add Bonus Potential to equipment that has no existing regular Potential.
‣ Many Bonus Potentials have been enhanced; if you have equipment from before the update that has a Bonus Potential that is being enhanced, the Bonus Potential will be updated to the enhanced version.
‣ You can reconfigure a piece of equipment’s Bonus Potential using Super Carved Slot Miracle Cubes.
‣ Carved Slot Miracle Cubes in your posession will be exchanged for Super Carved Slot Miracle Cubes after the update.
‣ Awakening Stamps now add additional lines of Bonus Potential to pieces of equipment with one line of Bonus Potential.
‣ You can use a Special Bonus Potential Scroll to unlock Bonus Potential on equipment that do not have it yet.

ROCK-PAPER-SCISSORS: [he10]

‣ Right-click on another player and selet ‘Rock-Paper-Scissors’ to request a match. The other player has to agree.
‣ You have 10 seconds to choose either rock, paper or scissors.
‣ The winner gets +1 fame, the loser gets -1 fame.
‣ You can play up to 20 times per day, but you cannot play the same person 2 times in a row.

OTHER UPDATES: [he11]

‣ The minimum party size for the Normal Zakum, Normal Hilla, and Von Leon Expeditions is changed to 1 player.
‣ Von Leon is available in all channels.
‣ Drops have been updated for Hilla, Pink Bean (normal and chaos), and Cygnus, the reward lists have been updated for the Dragon Rider’s boxes, and Jean Pierre’s random wares have been updated – certain katanas, fans, soul shooters, shining rods, and recipes for the preceding have been added where applicable.
‣ Area maps have been added for the following areas: Tyrant’s Castle, Chryse, Mushroom Castle.
‣ Kaiser, Angelic Buster, and the Demon Slayers wings will no longer be visible with capes from the Cash Shop are equipped.
‣ Kanna’s link skill ‘Elemental Blessing’ raises to Lv.2 when she reaches Lv.120 instead of Lv.100.
‣ Tot’s Know-How has been modified to include the new Kerning Square quests and Gold Beach.
‣ Lv.150 Japanese Myth set equip recipes have been added to Mori Ranmaru’s drops (normal and hard modes).
‣ Lv.150 Japanese Myth set weapons have been added for Luminous and Angelic Buster: Ame-no-Uzume’s Shining Rod and Susano-o Rainbow Shooter.

gMS v.132 Hyper Evolution – Update Highlights

Published March 30, 2013 by Mitsunebewbs

Woo! So I saw these last night and just did not feel like stitching it all up at the time. That is okay, because we have SO much to look forward!!
This update is coming APRIL 3RD!!

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